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YUV422.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4extern "C" {
5#include <libavformat/avformat.h>
6}
7
8namespace score::gfx
9{
10
19{
20 static const constexpr auto frag = R"_(#version 450
21
22)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
23
24layout(binding=3) uniform sampler2D y_tex;
25layout(binding=4) uniform sampler2D u_tex;
26layout(binding=5) uniform sampler2D v_tex;
27
28layout(location = 0) in vec2 v_texcoord;
29layout(location = 0) out vec4 fragColor;
30
31%2
32
33vec4 processTexture(vec4 tex) {
34 vec4 processed = convert_to_rgb(tex);
35 { %1 }
36 return processed;
37}
38
39void main()
40{
41 float y = texture(y_tex, v_texcoord).r;
42 float u = texture(u_tex, v_texcoord).r;
43 float v = texture(v_tex, v_texcoord).r;
44
45 fragColor = processTexture(vec4(y,u,v, 1.));
46}
47)_";
48
50 : decoder{d}
51 {
52 }
53
54 Video::ImageFormat& decoder;
55 std::pair<QShader, QShader> init(RenderList& r) override
56 {
57 auto& rhi = *r.state.rhi;
58
59 const auto w = decoder.width, h = decoder.height;
60 // Y
61 {
62 auto tex = rhi.newTexture(QRhiTexture::R8, {w, h}, 1, QRhiTexture::Flag{});
63 tex->create();
64
65 auto sampler = rhi.newSampler(
66 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
67 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
68 sampler->create();
69 samplers.push_back({sampler, tex});
70 }
71
72 // U
73 {
74 auto tex = rhi.newTexture(QRhiTexture::R8, {w / 2, h}, 1, QRhiTexture::Flag{});
75 tex->create();
76
77 auto sampler = rhi.newSampler(
78 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
79 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
80 sampler->create();
81 samplers.push_back({sampler, tex});
82 }
83
84 // V
85 {
86 auto tex = rhi.newTexture(QRhiTexture::R8, {w / 2, h}, 1, QRhiTexture::Flag{});
87 tex->create();
88
89 auto sampler = rhi.newSampler(
90 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
91 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
92 sampler->create();
93 samplers.push_back({sampler, tex});
94 }
95
97 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
98 }
99
100 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
101 {
102 setYPixels(res, frame.data[0], frame.linesize[0]);
103 setUPixels(res, frame.data[1], frame.linesize[1]);
104 setVPixels(res, frame.data[2], frame.linesize[2]);
105 }
106
107 void
108 setYPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
109 {
110 const auto w = decoder.width, h = decoder.height;
111 auto y_tex = samplers[0].texture;
112
113 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
114
115 QRhiTextureUploadDescription desc{entry};
116 res.uploadTexture(y_tex, desc);
117 }
118
119 void
120 setUPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
121 {
122 const auto w = decoder.width / 2, h = decoder.height;
123 auto u_tex = samplers[1].texture;
124
125 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
126
127 QRhiTextureUploadDescription desc{entry};
128
129 res.uploadTexture(u_tex, desc);
130 }
131
132 void
133 setVPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
134 {
135 const auto w = decoder.width / 2, h = decoder.height;
136 auto v_tex = samplers[2].texture;
137
138 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
139
140 QRhiTextureUploadDescription desc{entry};
141 res.uploadTexture(v_tex, desc);
142 }
143};
144
145}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:43
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:89
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:342
Definition VideoInterface.hpp:16
Decodes YUV422 videos.
Definition YUV422.hpp:19
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition YUV422.hpp:55
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition YUV422.hpp:100