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YUV420.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
19{
20 static const constexpr auto frag = R"_(#version 450
21
22)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
23
24layout(binding=3) uniform sampler2D y_tex;
25layout(binding=4) uniform sampler2D u_tex;
26layout(binding=5) uniform sampler2D v_tex;
27
28layout(location = 0) in vec2 v_texcoord;
29layout(location = 0) out vec4 fragColor;
30
31%2
32
33vec4 processTexture(vec4 tex) {
34 vec4 processed = convert_to_rgb(tex);
35 { %1 }
36 return processed;
37}
38
39void main ()
40{
41 float y = texture(y_tex, v_texcoord).r;
42 float u = texture(u_tex, v_texcoord).r;
43 float v = texture(v_tex, v_texcoord).r;
44
45 fragColor = processTexture(vec4(y,u,v, 1.));
46})_";
47
49 : decoder{d}
50 {
51 }
52
53 Video::ImageFormat& decoder;
54
55 std::pair<QShader, QShader> init(RenderList& r) override
56 {
57 auto& rhi = *r.state.rhi;
58 const auto w = decoder.width, h = decoder.height;
59 const auto fmt = QRhiTexture::R8;
60
61 // Y
62 {
63 auto tex = rhi.newTexture(fmt, {w, h}, 1, QRhiTexture::Flag{});
64 tex->create();
65
66 auto sampler = rhi.newSampler(
67 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
68 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
69 sampler->create();
70 samplers.push_back({sampler, tex});
71 }
72
73 // U
74 {
75 auto tex = rhi.newTexture(fmt, {w / 2, h / 2}, 1, QRhiTexture::Flag{});
76 tex->create();
77
78 auto sampler = rhi.newSampler(
79 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
80 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
81 sampler->create();
82 samplers.push_back({sampler, tex});
83 }
84
85 // V
86 {
87 auto tex = rhi.newTexture(fmt, {w / 2, h / 2}, 1, QRhiTexture::Flag{});
88 tex->create();
89
90 auto sampler = rhi.newSampler(
91 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
92 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
93 sampler->create();
94 samplers.push_back({sampler, tex});
95 }
96
98 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
99 }
100
101 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
102 {
103 setYPixels(res, frame.data[0], frame.linesize[0]);
104 setUPixels(res, frame.data[1], frame.linesize[1]);
105 setVPixels(res, frame.data[2], frame.linesize[2]);
106 }
107
108 void
109 setYPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
110 {
111 const auto w = decoder.width, h = decoder.height;
112 auto y_tex = samplers[0].texture;
113
114 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
115 QRhiTextureUploadDescription desc{entry};
116
117 res.uploadTexture(y_tex, desc);
118 }
119
120 void
121 setUPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
122 {
123 const auto w = decoder.width / 2, h = decoder.height / 2;
124 auto u_tex = samplers[1].texture;
125
126 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
127 QRhiTextureUploadDescription desc{entry};
128
129 res.uploadTexture(u_tex, desc);
130 }
131
132 void
133 setVPixels(QRhiResourceUpdateBatch& res, uint8_t* pixels, int stride) const noexcept
134 {
135 const auto w = decoder.width / 2, h = decoder.height / 2;
136 auto v_tex = samplers[2].texture;
137
138 QRhiTextureUploadEntry entry{0, 0, createTextureUpload(pixels, w, h, 1, stride)};
139 QRhiTextureUploadDescription desc{entry};
140 res.uploadTexture(v_tex, desc);
141 }
142};
143
144}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:43
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:89
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:342
Definition VideoInterface.hpp:16
Decodes YUV420 videos.
Definition YUV420.hpp:19
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition YUV420.hpp:101
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition YUV420.hpp:55