3#include <QOpenGLContext>
5#include <AppKit/AppKit.h>
7#if __has_include(<Metal/Metal.h>)
8#include <Metal/Metal.h>
12class QRhiCommandBuffer;
17CGLContextObj nativeContext(QRhi& rhi);
20#if __has_include(<Metal/Metal.h>)
21id<MTLDevice> nativeMetalDevice(QRhi& rhi);
22id<MTLCommandBuffer> nativeMetalCommandBuffer(QRhiCommandBuffer& cb);
Binds the rendering pipeline to ossia processes.
Definition CameraDevice.cpp:30