2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
6#include <libavformat/avformat.h>
23 static const constexpr auto frag = R
"_(#version 450
25)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
27layout(binding=3) uniform sampler2D y_tex;
28layout(binding=4) uniform sampler2D uv_tex;
30layout(location = 0) in vec2 v_texcoord;
31layout(location = 0) out vec4 fragColor;
35vec4 processTexture(vec4 tex) {
36 vec4 processed = convert_to_rgb(tex);
43 const float s = )_" SCORE_GFX_MSB_ALIGNED_SCALE R"_(;
44 float y = s * texture(y_tex, v_texcoord).r;
45 float u = s * texture(uv_tex, v_texcoord).r;
46 float v = s * texture(uv_tex, v_texcoord).g;
48 fragColor = processTexture(vec4(y, u, v, 1.));
60 auto& rhi = *r.
state.rhi;
61 const auto w = decoder.width, h = decoder.height;
65 auto tex = rhi.newTexture(QRhiTexture::R16, {w, h}, 1, QRhiTexture::Flag{});
68 auto sampler = rhi.newSampler(
69 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
70 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
72 samplers.push_back({sampler, tex});
77 auto tex = rhi.newTexture(QRhiTexture::RG16, {w, h}, 1, QRhiTexture::Flag{});
80 auto sampler = rhi.newSampler(
81 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
82 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
84 samplers.push_back({sampler, tex});
88 r.
state, vertexShader(), QString(frag).arg(
"").arg(colorMatrix(decoder)));
91 void exec(
RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame)
override
93 const auto w = decoder.width, h = decoder.height;
95 QRhiTextureUploadEntry entry{
97 res.uploadTexture(samplers[0].texture, {entry});
100 QRhiTextureUploadEntry entry{
102 res.uploadTexture(samplers[1].texture, {entry});
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:90
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:30
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:169
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag, int multiViewCount)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1238
Decodes P410 semi-planar 4:4:4 10-bit videos.
Definition P410.hpp:22
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition P410.hpp:91
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition P410.hpp:58