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P410.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
22{
23 static const constexpr auto frag = R"_(#version 450
24
25)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
26
27layout(binding=3) uniform sampler2D y_tex;
28layout(binding=4) uniform sampler2D uv_tex;
29
30layout(location = 0) in vec2 v_texcoord;
31layout(location = 0) out vec4 fragColor;
32
33%2
34
35vec4 processTexture(vec4 tex) {
36 vec4 processed = convert_to_rgb(tex);
37 { %1 }
38 return processed;
39}
40
41void main()
42{
43 float y = texture(y_tex, v_texcoord).r;
44 float u = texture(uv_tex, v_texcoord).r;
45 float v = texture(uv_tex, v_texcoord).g;
46
47 fragColor = processTexture(vec4(y, u, v, 1.));
48})_";
49
50 Video::ImageFormat& decoder;
51
53 : decoder{d}
54 {
55 }
56
57 std::pair<QShader, QShader> init(RenderList& r) override
58 {
59 auto& rhi = *r.state.rhi;
60 const auto w = decoder.width, h = decoder.height;
61
62 // Y plane: R16 at full resolution
63 {
64 auto tex = rhi.newTexture(QRhiTexture::R16, {w, h}, 1, QRhiTexture::Flag{});
65 tex->create();
66
67 auto sampler = rhi.newSampler(
68 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
69 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
70 sampler->create();
71 samplers.push_back({sampler, tex});
72 }
73
74 // UV plane: RG16 at full resolution
75 {
76 auto tex = rhi.newTexture(QRhiTexture::RG16, {w, h}, 1, QRhiTexture::Flag{});
77 tex->create();
78
79 auto sampler = rhi.newSampler(
80 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
81 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
82 sampler->create();
83 samplers.push_back({sampler, tex});
84 }
85
87 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
88 }
89
90 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
91 {
92 const auto w = decoder.width, h = decoder.height;
93 {
94 QRhiTextureUploadEntry entry{
95 0, 0, createTextureUpload(frame.data[0], w, h, 2, frame.linesize[0])};
96 res.uploadTexture(samplers[0].texture, {entry});
97 }
98 {
99 QRhiTextureUploadEntry entry{
100 0, 0, createTextureUpload(frame.data[1], w, h, 4, frame.linesize[1])};
101 res.uploadTexture(samplers[1].texture, {entry});
102 }
103 }
104};
105
106}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:43
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:94
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:394
Definition VideoInterface.hpp:18
Decodes P410 semi-planar 4:4:4 10-bit videos.
Definition P410.hpp:22
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition P410.hpp:90
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition P410.hpp:57