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P410.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
22{
23 static const constexpr auto frag = R"_(#version 450
24
25)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
26
27layout(binding=3) uniform sampler2D y_tex;
28layout(binding=4) uniform sampler2D uv_tex;
29
30layout(location = 0) in vec2 v_texcoord;
31layout(location = 0) out vec4 fragColor;
32
33%2
34
35vec4 processTexture(vec4 tex) {
36 vec4 processed = convert_to_rgb(tex);
37 { %1 }
38 return processed;
39}
40
41void main()
42{
43 const float s = )_" SCORE_GFX_MSB_ALIGNED_SCALE R"_(;
44 float y = s * texture(y_tex, v_texcoord).r;
45 float u = s * texture(uv_tex, v_texcoord).r;
46 float v = s * texture(uv_tex, v_texcoord).g;
47
48 fragColor = processTexture(vec4(y, u, v, 1.));
49})_";
50
51 Video::ImageFormat& decoder;
52
54 : decoder{d}
55 {
56 }
57
58 std::pair<QShader, QShader> init(RenderList& r) override
59 {
60 auto& rhi = *r.state.rhi;
61 const auto w = decoder.width, h = decoder.height;
62
63 // Y plane: R16 at full resolution
64 {
65 auto tex = rhi.newTexture(QRhiTexture::R16, {w, h}, 1, QRhiTexture::Flag{});
66 tex->create();
67
68 auto sampler = rhi.newSampler(
69 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
70 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
71 sampler->create();
72 samplers.push_back({sampler, tex});
73 }
74
75 // UV plane: RG16 at full resolution
76 {
77 auto tex = rhi.newTexture(QRhiTexture::RG16, {w, h}, 1, QRhiTexture::Flag{});
78 tex->create();
79
80 auto sampler = rhi.newSampler(
81 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
82 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
83 sampler->create();
84 samplers.push_back({sampler, tex});
85 }
86
88 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
89 }
90
91 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
92 {
93 const auto w = decoder.width, h = decoder.height;
94 {
95 QRhiTextureUploadEntry entry{
96 0, 0, createTextureUpload(frame.data[0], w, h, 2, frame.linesize[0])};
97 res.uploadTexture(samplers[0].texture, {entry});
98 }
99 {
100 QRhiTextureUploadEntry entry{
101 0, 0, createTextureUpload(frame.data[1], w, h, 4, frame.linesize[1])};
102 res.uploadTexture(samplers[1].texture, {entry});
103 }
104 }
105};
106
107}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:90
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:30
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:169
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag, int multiViewCount)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1238
Definition VideoInterface.hpp:26
Decodes P410 semi-planar 4:4:4 10-bit videos.
Definition P410.hpp:22
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition P410.hpp:91
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition P410.hpp:58