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P016.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
23{
24 static const constexpr auto frag = R"_(#version 450
25
26)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
27
28layout(binding=3) uniform sampler2D y_tex;
29layout(binding=4) uniform sampler2D uv_tex;
30
31layout(location = 0) in vec2 v_texcoord;
32layout(location = 0) out vec4 fragColor;
33
34%2
35
36vec4 processTexture(vec4 tex) {
37 vec4 processed = convert_to_rgb(tex);
38 { %1 }
39 return processed;
40}
41
42void main()
43{
44 const float s = )_" SCORE_GFX_MSB_ALIGNED_SCALE R"_(;
45 float y = s * texture(y_tex, v_texcoord).r;
46 float u = s * texture(uv_tex, v_texcoord).r;
47 float v = s * texture(uv_tex, v_texcoord).g;
48
49 fragColor = processTexture(vec4(y, u, v, 1.));
50})_";
51
52 Video::ImageFormat& decoder;
53
55 : decoder{d}
56 {
57 }
58
59 std::pair<QShader, QShader> init(RenderList& r) override
60 {
61 auto& rhi = *r.state.rhi;
62 const auto w = decoder.width, h = decoder.height;
63
64 // Y plane: R16 at full resolution
65 {
66 auto tex = rhi.newTexture(QRhiTexture::R16, {w, h}, 1, QRhiTexture::Flag{});
67 tex->create();
68
69 auto sampler = rhi.newSampler(
70 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
71 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
72 sampler->create();
73 samplers.push_back({sampler, tex});
74 }
75
76 // UV plane: RG16 at half resolution
77 {
78 auto tex
79 = rhi.newTexture(QRhiTexture::RG16, {w / 2, h / 2}, 1, QRhiTexture::Flag{});
80 tex->create();
81
82 auto sampler = rhi.newSampler(
83 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
84 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
85 sampler->create();
86 samplers.push_back({sampler, tex});
87 }
88
90 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
91 }
92
93 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
94 {
95 {
96 const auto w = decoder.width, h = decoder.height;
97 QRhiTextureUploadEntry entry{
98 0, 0, createTextureUpload(frame.data[0], w, h, 2, frame.linesize[0])};
99 res.uploadTexture(samplers[0].texture, {entry});
100 }
101 {
102 const auto w = decoder.width / 2, h = decoder.height / 2;
103 QRhiTextureUploadEntry entry{
104 0, 0, createTextureUpload(frame.data[1], w, h, 4, frame.linesize[1])};
105 res.uploadTexture(samplers[1].texture, {entry});
106 }
107 }
108};
109
110}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:90
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:30
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:169
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag, int multiViewCount)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1238
Definition VideoInterface.hpp:26
Decodes P016 videos.
Definition P016.hpp:23
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition P016.hpp:59
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition P016.hpp:93