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NV16.hpp
1#pragma once
2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
4
5extern "C" {
6#include <libavformat/avformat.h>
7}
8
9namespace score::gfx
10{
11
20{
21 static const constexpr auto frag = R"_(#version 450
22
23)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
24
25layout(binding=3) uniform sampler2D y_tex;
26layout(binding=4) uniform sampler2D uv_tex;
27
28layout(location = 0) in vec2 v_texcoord;
29layout(location = 0) out vec4 fragColor;
30
31%2
32
33vec4 processTexture(vec4 tex) {
34 vec4 processed = convert_to_rgb(tex);
35 { %1 }
36 return processed;
37}
38
39void main()
40{
41 float y = texture(y_tex, v_texcoord).r;
42 float u = texture(uv_tex, v_texcoord).r;
43 float v = texture(uv_tex, v_texcoord).g;
44
45 fragColor = processTexture(vec4(y, u, v, 1.));
46})_";
47
48 Video::ImageFormat& decoder;
49
51 : decoder{d}
52 {
53 }
54
55 std::pair<QShader, QShader> init(RenderList& r) override
56 {
57 auto& rhi = *r.state.rhi;
58 const auto w = decoder.width, h = decoder.height;
59
60 // Y plane: R8 at full resolution
61 {
62 auto tex = rhi.newTexture(QRhiTexture::R8, {w, h}, 1, QRhiTexture::Flag{});
63 tex->create();
64
65 auto sampler = rhi.newSampler(
66 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
67 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
68 sampler->create();
69 samplers.push_back({sampler, tex});
70 }
71
72 // UV plane: RG8 at half width, full height
73 {
74 auto tex = rhi.newTexture(QRhiTexture::RG8, {w / 2, h}, 1, QRhiTexture::Flag{});
75 tex->create();
76
77 auto sampler = rhi.newSampler(
78 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
79 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
80 sampler->create();
81 samplers.push_back({sampler, tex});
82 }
83
85 r.state, vertexShader(), QString(frag).arg("").arg(colorMatrix(decoder)));
86 }
87
88 void exec(RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame) override
89 {
90 {
91 const auto w = decoder.width, h = decoder.height;
92 QRhiTextureUploadEntry entry{
93 0, 0, createTextureUpload(frame.data[0], w, h, 1, frame.linesize[0])};
94 res.uploadTexture(samplers[0].texture, {entry});
95 }
96 {
97 const auto w = decoder.width / 2, h = decoder.height;
98 QRhiTextureUploadEntry entry{
99 0, 0, createTextureUpload(frame.data[1], w, h, 2, frame.linesize[1])};
100 res.uploadTexture(samplers[1].texture, {entry});
101 }
102 }
103};
104
105}
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:43
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:94
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:12
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:394
Definition VideoInterface.hpp:18
Decodes NV16 semi-planar 4:2:2 8-bit videos.
Definition NV16.hpp:20
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition NV16.hpp:55
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition NV16.hpp:88