2#include <Gfx/Graph/decoders/ColorSpace.hpp>
3#include <Gfx/Graph/decoders/GPUVideoDecoder.hpp>
6#include <libavformat/avformat.h>
21 static const constexpr auto frag = R
"_(#version 450
23)_" SCORE_GFX_VIDEO_UNIFORMS R"_(
25layout(binding=3) uniform sampler2D y_tex;
26layout(binding=4) uniform sampler2D uv_tex;
28layout(location = 0) in vec2 v_texcoord;
29layout(location = 0) out vec4 fragColor;
33vec4 processTexture(vec4 tex) {
34 vec4 processed = convert_to_rgb(tex);
41 float y = texture(y_tex, v_texcoord).r;
42 float u = texture(uv_tex, v_texcoord).%3;
43 float v = texture(uv_tex, v_texcoord).%4;
45 fragColor = processTexture(vec4(y, u, v, 1.));
61 auto& rhi = *r.
state.rhi;
62 const auto w = decoder.width, h = decoder.height;
66 auto tex = rhi.newTexture(QRhiTexture::R8, {w, h}, 1, QRhiTexture::Flag{});
69 auto sampler = rhi.newSampler(
70 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
71 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
73 samplers.push_back({sampler, tex});
78 auto tex = rhi.newTexture(QRhiTexture::RG8, {w / 2, h}, 1, QRhiTexture::Flag{});
81 auto sampler = rhi.newSampler(
82 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
83 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
85 samplers.push_back({sampler, tex});
89 r.
state, vertexShader(),
92 .arg(colorMatrix(decoder))
93 .arg(nv61 ?
"g" :
"r")
94 .arg(nv61 ?
"r" :
"g"));
97 void exec(
RenderList&, QRhiResourceUpdateBatch& res, AVFrame& frame)
override
100 const auto w = decoder.width, h = decoder.height;
101 QRhiTextureUploadEntry entry{
103 res.uploadTexture(samplers[0].texture, {entry});
106 const auto w = decoder.width / 2, h = decoder.height;
107 QRhiTextureUploadEntry entry{
109 res.uploadTexture(samplers[1].texture, {entry});
Processes and renders a video frame on the GPU.
Definition GPUVideoDecoder.hpp:90
static QRhiTextureSubresourceUploadDescription createTextureUpload(uint8_t *pixels, int w, int h, int bytesPerPixel, int stride)
Utility method to create a QRhiTextureSubresourceUploadDescription.
Definition GPUVideoDecoder.cpp:22
List of nodes to be rendered to an output.
Definition RenderList.hpp:30
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:169
Graphics rendering pipeline for ossia score.
Definition Filter/PreviewWidget.hpp:11
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag, int multiViewCount)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:1238
Decodes NV16 semi-planar 4:2:2 8-bit videos.
Definition NV16.hpp:20
std::pair< QShader, QShader > init(RenderList &r) override
Initialize a GPUVideoDecoder.
Definition NV16.hpp:59
void exec(RenderList &, QRhiResourceUpdateBatch &res, AVFrame &frame) override
Decode and upload a video frame to the GPU.
Definition NV16.hpp:97
NV16Decoder(Video::ImageFormat &d, bool swapChroma=false)
NV61 interleaves the chroma pair the other way round (V then U).
Definition NV16.hpp:51