3#include <avnd/introspection/gfx.hpp>
5#include <Process/ExecutionContext.hpp>
7#include <Crousti/File.hpp>
8#include <Crousti/GppCoroutines.hpp>
9#include <Crousti/GppShaders.hpp>
10#include <Crousti/MessageBus.hpp>
11#include <Crousti/TextureConversion.hpp>
12#include <Crousti/TextureFormat.hpp>
13#include <Gfx/GfxExecNode.hpp>
14#include <Gfx/Graph/Node.hpp>
15#include <Gfx/Graph/OutputNode.hpp>
16#include <Gfx/Graph/RenderList.hpp>
17#include <Gfx/Graph/RenderState.hpp>
19#include <score/tools/ThreadPool.hpp>
21#include <ossia/detail/small_flat_map.hpp>
23#include <ossia-qt/invoke.hpp>
25#include <QCoreApplication>
27#include <QtGui/private/qrhi_p.h>
29#include <avnd/binding/ossia/metadatas.hpp>
30#include <avnd/binding/ossia/port_run_postprocess.hpp>
31#include <avnd/binding/ossia/port_run_preprocess.hpp>
32#include <avnd/binding/ossia/soundfiles.hpp>
33#include <avnd/concepts/parameter.hpp>
34#include <avnd/introspection/input.hpp>
35#include <avnd/introspection/output.hpp>
36#include <fmt/format.h>
37#include <gpp/layout.hpp>
39#include <score_plugin_avnd_export.h>
46 void initWorker(
this auto& self, std::shared_ptr<T>& state)
noexcept
48 if constexpr(avnd::has_worker<T>)
50 auto ptr = QPointer{&self};
51 auto& tq = score::TaskPool::instance();
52 using worker_type =
decltype(state->worker);
54 auto wk_state = std::weak_ptr{state};
55 state->worker.request = [ptr, &tq, wk_state]<
typename... Args>(Args&&... f) {
56 using type_of_result =
decltype(worker_type::work(std::forward<Args>(f)...));
57 tq.post([... ff = std::forward<Args>(f), wk_state, ptr]()
mutable {
58 if constexpr(std::is_void_v<type_of_result>)
60 worker_type::work(std::forward<
decltype(ff)>(ff)...);
66 auto res = worker_type::work(std::forward<
decltype(ff)>(ff)...);
71 QCoreApplication::instance(),
72 [res = std::move(res), wk_state, ptr]()
mutable {
74 if(
auto state = wk_state.lock())
84template <
typename GpuNodeRenderer,
typename Node>
93 bool can_process_message(std::size_t N)
95 if(mess.input.size() <= N)
98 if(prev_mess.input.size() == mess.input.size())
100 auto& prev = prev_mess.input[N];
101 auto& next = mess.input[N];
102 if(prev.index() == 1 && next.index() == 1)
104 if(ossia::get<ossia::value>(prev) == ossia::get<ossia::value>(next))
113 void operator()(avnd::parameter_port
auto& t,
auto field_index)
115 if(!can_process_message(field_index))
118 if(
auto val = ossia::get_if<ossia::value>(&mess.input[field_index]))
120 oscr::from_ossia_value(t, *val, t.value);
121 if_possible(t.update(state));
125#if OSCR_HAS_MMAP_FILE_STORAGE
126 template <avnd::raw_file_port Field, std::
size_t NField>
127 void operator()(Field& t, avnd::field_index<NField> field_index)
130 using node_type = std::remove_cvref_t<
decltype(gpu.node())>;
131 using file_ports = avnd::raw_file_input_introspection<Node>;
133 if(!can_process_message(field_index))
136 auto val = ossia::get_if<ossia::value>(&mess.input[field_index]);
140 static constexpr bool has_text =
requires {
decltype(Field::file)::text; };
141 static constexpr bool has_mmap =
requires {
decltype(Field::file)::mmap; };
144 if(
auto hdl = loadRawfile(*val, ctx, has_text, has_mmap))
146 static constexpr auto N = file_ports::field_index_to_index(NField);
147 if constexpr(avnd::port_can_process<Field>)
151 auto func = executePortPreprocess<Field>(*hdl);
152 const_cast<node_type&
>(gpu.node())
154 state, hdl, avnd::predicate_index<N>{}, avnd::field_index<NField>{});
160 const_cast<node_type&
>(gpu.node())
162 state, hdl, avnd::predicate_index<N>{}, avnd::field_index<NField>{});
168 template <avnd::buffer_port Field, std::
size_t NField>
169 void operator()(Field& t, avnd::field_index<NField> field_index)
171 using node_type = std::remove_cvref_t<
decltype(gpu.node())>;
172 auto& node =
const_cast<node_type&
>(gpu.node());
173 auto val = ossia::get_if<ossia::render_target_spec>(&mess.input[field_index]);
176 node.process(NField, *val);
179 template <avnd::texture_port Field, std::
size_t NField>
180 void operator()(Field& t, avnd::field_index<NField> field_index)
182 using node_type = std::remove_cvref_t<
decltype(gpu.node())>;
183 auto& node =
const_cast<node_type&
>(gpu.node());
184 auto val = ossia::get_if<ossia::render_target_spec>(&mess.input[field_index]);
187 node.process(NField, *val);
190 template <avnd::geometry_port Field, std::
size_t NField>
191 void operator()(Field& t, avnd::field_index<NField> field_index)
193 using node_type = std::remove_cvref_t<
decltype(gpu.node())>;
194 auto& node =
const_cast<node_type&
>(gpu.node());
199 void operator()(
auto& t,
auto field_index) =
delete;
204 template <
typename Self,
typename Node_T>
205 static void processControlIn(
210 avnd::input_introspection<Node_T>::for_all_n(
211 avnd::get_inputs<Node_T>(state),
212 GpuProcessIns<Self, Node_T>{self, state, renderer_mess, mess, ctx});
213 renderer_mess = mess;
219 std::weak_ptr<Execution::ExecutionCommandQueue> queue;
220 Gfx::exec_controls control_outs;
224 template <
typename Node_T>
225 void processControlOut(Node_T& state)
const noexcept
227 if(!this->control_outs.empty())
229 auto q = this->queue.lock();
234 avnd::parameter_output_introspection<Node_T>::for_all(
235 avnd::get_outputs(state), [&]<avnd::parameter_port T>(
const T& t) {
236 qq.enqueue([v = oscr::to_ossia_value(t, t.value),
237 port = control_outs[parm_k]]()
mutable {
238 std::swap(port->value, v);
239 port->changed = true;
249struct SCORE_PLUGIN_AVND_EXPORT GpuNodeElements
251 [[no_unique_address]] oscr::soundfile_storage<T> soundfiles;
253 [[no_unique_address]] oscr::midifile_storage<T> midifiles;
255#if defined(OSCR_HAS_MMAP_FILE_STORAGE)
256 [[no_unique_address]] oscr::raw_file_storage<T> rawfiles;
259 template <std::
size_t N, std::
size_t NField>
261 auto& state,
const std::shared_ptr<oscr::raw_file_data>& hdl,
262 avnd::predicate_index<N>, avnd::field_index<NField>)
265 state, hdl, avnd::predicate_index<N>{}, avnd::field_index<NField>{});
272 :
score::gfx::NodeModel{}
276 virtual ~CustomGfxNodeBase();
284 virtual ~CustomGfxOutputNodeBase();
289struct SCORE_PLUGIN_AVND_EXPORT CustomGpuNodeBase
296 std::weak_ptr<Execution::ExecutionCommandQueue>&& q, Gfx::exec_controls&& ctls,
298 : GpuControlOuts{
std::move(q),
std::move(ctls)}
303 virtual ~CustomGpuNodeBase() =
default;
306 QString vertex, fragment, compute;
311struct SCORE_PLUGIN_AVND_EXPORT CustomGpuOutputNodeBase
317 CustomGpuOutputNodeBase(
318 std::weak_ptr<Execution::ExecutionCommandQueue> q, Gfx::exec_controls&& ctls,
320 virtual ~CustomGpuOutputNodeBase();
323 std::weak_ptr<score::gfx::RenderList> m_renderer{};
324 std::shared_ptr<score::gfx::RenderState> m_renderState{};
326 QString vertex, fragment, compute;
331 void setRenderer(std::shared_ptr<score::gfx::RenderList>)
override;
334 void startRendering()
override;
335 void render()
override;
336 void stopRendering()
override;
337 bool canRender()
const override;
338 void onRendererChange()
override;
342 void destroyOutput()
override;
343 std::shared_ptr<score::gfx::RenderState> renderState()
const override;
345 Configuration configuration() const noexcept override;
348template <typename Node_T, typename Node>
349void prepareNewState(
std::shared_ptr<Node_T>& eff, const Node& parent)
351 if constexpr(avnd::has_worker<Node_T>)
353 parent.initWorker(eff);
355 if constexpr(avnd::has_processor_to_gui_bus<Node_T>)
357 auto& process = parent.processModel;
358 eff->send_message = [ptr = QPointer{&process}](
auto&& b)
mutable {
362 if(ptr && ptr->to_ui)
363 MessageBusSender{ptr->to_ui}(std::move(b));
370 avnd::init_controls(*eff);
372 if constexpr(avnd::can_prepare<Node_T>)
374 if constexpr(avnd::function_reflection<&Node_T::prepare>::count == 1)
376 using prepare_type = avnd::first_argument<&Node_T::prepare>;
378 if_possible(t.instance = parent.instance);
388struct port_to_type_enum
390 template <std::
size_t I, avnd::buffer_port F>
391 constexpr auto operator()(avnd::field_reflection<I, F> p)
393 return score::gfx::Types::Buffer;
396 template <std::
size_t I, avnd::cpu_texture_port F>
397 constexpr auto operator()(avnd::field_reflection<I, F> p)
399 using texture_type = std::remove_cvref_t<
decltype(F::texture)>;
400 return (avnd::cpu_fixed_format_texture<texture_type> || avnd::cpu_dynamic_format_texture<texture_type>)
401 ? score::gfx::Types::Image
402 : score::gfx::Types::Buffer;
405 template <std::
size_t I, avnd::gpu_texture_port F>
406 constexpr auto operator()(avnd::field_reflection<I, F> p)
408 return score::gfx::Types::Image;
411 template <std::
size_t I, avnd::sampler_port F>
412 constexpr auto operator()(avnd::field_reflection<I, F> p)
414 return score::gfx::Types::Image;
416 template <std::
size_t I, avnd::image_port F>
417 constexpr auto operator()(avnd::field_reflection<I, F> p)
419 return score::gfx::Types::Image;
421 template <std::
size_t I, avnd::attachment_port F>
422 constexpr auto operator()(avnd::field_reflection<I, F> p)
424 return score::gfx::Types::Image;
427 template <std::
size_t I, avnd::geometry_port F>
428 constexpr auto operator()(avnd::field_reflection<I, F> p)
430 return score::gfx::Types::Geometry;
432 template <std::
size_t I, avnd::mono_audio_port F>
433 constexpr auto operator()(avnd::field_reflection<I, F> p)
435 return score::gfx::Types::Audio;
437 template <std::
size_t I, avnd::poly_audio_port F>
438 constexpr auto operator()(avnd::field_reflection<I, F> p)
440 return score::gfx::Types::Audio;
442 template <std::
size_t I, avnd::
int_parameter F>
443 constexpr auto operator()(avnd::field_reflection<I, F> p)
445 return score::gfx::Types::Int;
447 template <std::
size_t I, avnd::enum_parameter F>
448 constexpr auto operator()(avnd::field_reflection<I, F> p)
450 return score::gfx::Types::Int;
452 template <std::
size_t I, avnd::
float_parameter F>
453 constexpr auto operator()(avnd::field_reflection<I, F> p)
455 return score::gfx::Types::Float;
457 template <std::
size_t I, avnd::parameter_port F>
458 constexpr auto operator()(avnd::field_reflection<I, F> p)
460 using value_type = std::remove_cvref_t<
decltype(F::value)>;
462 if constexpr(std::is_array_v<value_type>)
464 static constexpr int sz =
sizeof(value_type) /
sizeof(value_type{}[0]);
465 if constexpr(sz == 2)
467 return score::gfx::Types::Vec2;
469 else if constexpr(sz == 3)
471 return score::gfx::Types::Vec3;
473 else if constexpr(sz == 4)
475 return score::gfx::Types::Vec4;
478 else if constexpr(std::is_aggregate_v<value_type>)
480 static constexpr int sz = avnd::pfr::tuple_size_v<value_type>;
481 if constexpr(sz == 2)
483 return score::gfx::Types::Vec2;
485 else if constexpr(sz == 3)
487 return score::gfx::Types::Vec3;
489 else if constexpr(sz == 4)
491 return score::gfx::Types::Vec4;
494 return score::gfx::Types::Empty;
496 template <std::
size_t I,
typename F>
497 constexpr auto operator()(avnd::field_reflection<I, F> p)
499 return score::gfx::Types::Empty;
503template <
typename Node_T>
504inline void initGfxPorts(
auto* self,
auto& input,
auto& output)
506 avnd::input_introspection<Node_T>::for_all(
507 [self, &input]<
typename Field, std::size_t I>(avnd::field_reflection<I, Field> f) {
508 static constexpr auto type = port_to_type_enum{}(f);
511 avnd::output_introspection<Node_T>::for_all(
513 &output]<
typename Field, std::size_t I>(avnd::field_reflection<I, Field> f) {
514 static constexpr auto type = port_to_type_enum{}(f);
522 const auto& inputs = parent.
input;
526 for(
auto& edge : p->edges)
528 auto src_node = edge->source->node;
532 return src_renderer->bufferForOutput(*edge->source);
541static void readbackInputBuffer(
543 , QRhiResourceUpdateBatch& res
545 , QRhiBufferReadbackResult& readback
551 if(
auto buf = getInputBuffer(renderer, parent, port_index))
554 res.readBackBuffer(buf.handle, buf.byte_offset, buf.byte_size, &readback);
558static void recreateOutputBuffer(
562 const auto bytesize = avnd::get_bytesize(cpu_buf);
567 buf.handle = renderer.
state.rhi->newBuffer(
568 QRhiBuffer::Static, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
570 buf.handle->setName(
"GpuUtils::recreateOutputBuffer");
572 buf.byte_size = bytesize;
574 buf.handle->create();
578 cpu_buf.changed =
false;
582 else if(buf.handle->size() != bytesize)
584 buf.handle->destroy();
585 buf.handle->setSize(bytesize);
586 buf.handle->create();
587 buf.byte_size = bytesize;
591static void uploadOutputBuffer(
597 recreateOutputBuffer(renderer, cpu_buf, res, rhi_buf);
599 &res, rhi_buf.handle, 0, cpu_buf.byte_size,
600 (
const char*)avnd::get_bytes(cpu_buf));
601 cpu_buf.changed =
false;
605static void uploadOutputBuffer(
609 rhi_buf.handle =
reinterpret_cast<QRhiBuffer*
>(gpu_buf.handle);
610 rhi_buf.byte_size = gpu_buf.byte_size;
611 rhi_buf.byte_offset = gpu_buf.byte_offset;
615struct geometry_inputs_storage;
617struct mesh_input_storage
619 std::vector<QRhiBufferReadbackResult> readbacks;
620 std::vector<QRhiBuffer*> buffers;
622struct geometry_input_storage
624 ossia::geometry_spec spec;
625 std::vector<mesh_input_storage> meshes;
629 requires(avnd::geometry_input_introspection<T>::size > 0)
630struct geometry_inputs_storage<T>
633 static_assert(avnd::geometry_input_introspection<T>::size == 1);
635 geometry_input_storage inputs[avnd::geometry_input_introspection<T>::size];
636 ossia::small_vector<QRhiBuffer*, 4> allocated;
638 void readInputGeometries(
645 avnd::geometry_input_introspection<T>::for_all_n(
646 avnd::get_inputs<T>(state),
647 [&]<
typename Field, std::size_t N>(Field& t, avnd::predicate_index<N> np) {
648 this->inputs[N].spec = spec;
649 this->inputs[N].meshes.resize(1);
652 auto& meshes = this->inputs[N].meshes[0];
654 oscr::meshes_from_ossia(
656 [&](
auto& write_buf,
int buffer_index,
void* data, int64_t bytesize) {
658 SCORE_ASSERT(buffer_index >= 0);
659 if(buffer_index < meshes.readbacks.size())
661 QRhiBuffer* handle = meshes.buffers[buffer_index];
662 write_buf.handle = handle;
663 write_buf.byte_size = handle->size();
665 }, [&](
auto& write_buf,
int buffer_index,
void* handle) {
667 SCORE_ASSERT(buffer_index >= 0);
668 if(buffer_index < meshes.readbacks.size())
671 auto& readback = meshes.readbacks[buffer_index].data;
672 write_buf.raw_data =
reinterpret_cast<unsigned char*
>(readback.data());
673 write_buf.byte_size = readback.size();
679 void inputAboutToFinish(
681 const ossia::geometry_spec& spec,
auto& state,
auto& parent)
683 avnd::geometry_input_introspection<T>::for_all_n2(
684 avnd::get_inputs<T>(state),
685 [&]<
typename Field, std::size_t N, std::size_t NField>(
686 Field& t, avnd::predicate_index<N> np, avnd::field_index<NField> nf) {
687 this->inputs[N].spec = spec;
688 this->inputs[N].meshes.resize(1);
691 auto& meshes = this->inputs[N].meshes[0];
692 oscr::meshes_from_ossia(
694 [&](
auto& write_buf,
int buffer_index,
void* data, int64_t bytesize) {
696 if(meshes.buffers.size() <= buffer_index)
698 meshes.buffers.resize(buffer_index + 1);
699 meshes.readbacks.resize(buffer_index + 1);
701 auto buf = renderer.state.rhi->newBuffer(
702 QRhiBuffer::Static, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
704 buf->setName(oscr::getUtf8Name<T>() +
"::" + oscr::getUtf8Name(t));
706 allocated.push_back(buf);
707 meshes.buffers[buffer_index] = buf;
710 res->uploadStaticBuffer(meshes.buffers[buffer_index], 0, bytesize, data);
711 }, [&](
auto& write_buf,
int buffer_index,
void* handle) {
713 if(meshes.readbacks.size() <= buffer_index)
715 meshes.buffers.resize(buffer_index + 1);
716 meshes.readbacks.resize(buffer_index + 1);
719 meshes.readbacks[buffer_index] = {};
720 if(
auto buf =
static_cast<QRhiBuffer*
>(handle))
722 meshes.buffers[buffer_index] = buf;
723 res->readBackBuffer(buf, 0, buf->size(), &meshes.readbacks[buffer_index]);
727 meshes.buffers[buffer_index] = {};
728 meshes.readbacks[buffer_index] = {};
736 for(
auto& buf : allocated)
737 renderer.releaseBuffer(buf);
743 requires(avnd::geometry_input_introspection<T>::size == 0)
744struct geometry_inputs_storage<T>
746 static void readInputBuffers(
auto&&...) { }
748 static void inputAboutToFinish(
auto&&...) { }
752struct buffer_inputs_storage;
755 requires (avnd::buffer_input_introspection<T>::size > 0)
756struct buffer_inputs_storage<T>
759 QRhiBufferReadbackResult
760 m_readbacks[avnd::cpu_buffer_input_introspection<T>::size + 1];
763 void readInputBuffers(
766 if constexpr(avnd::cpu_buffer_input_introspection<T>::size > 0)
771 avnd::cpu_buffer_input_introspection<T>::for_all_n(
772 avnd::get_inputs<T>(state),
773 [&]<
typename Field, std::size_t N>
774 (Field& t, avnd::predicate_index<N> np)
776 auto& readback = m_readbacks[N].data;
777 t.buffer.raw_data =
reinterpret_cast<unsigned char*
>(readback.data());
778 t.buffer.byte_size = readback.size();
779 t.buffer.byte_offset = 0;
780 t.buffer.changed =
true;
784 if constexpr(avnd::gpu_buffer_input_introspection<T>::size > 0)
789 avnd::gpu_buffer_input_introspection<T>::for_all_n2(
790 avnd::get_inputs<T>(state),
791 [&]<
typename Field, std::size_t N, std::size_t NField>(
792 Field& t, avnd::predicate_index<N> np, avnd::field_index<NField> nf) {
795 buf = getInputBuffer(renderer, parent, nf);
798 t.buffer.handle = buf.handle;
799 t.buffer.byte_size = buf.byte_size;
800 t.buffer.byte_offset = buf.byte_offset;
806 void inputAboutToFinish(
808 QRhiResourceUpdateBatch*& res,
812 avnd::cpu_buffer_input_introspection<T>::for_all_n2(
813 avnd::get_inputs<T>(state),
814 [&]<
typename Field, std::size_t N, std::size_t NField>
815 (Field& port, avnd::predicate_index<N> np, avnd::field_index<NField> nf) {
816 readbackInputBuffer(renderer, *res, parent, m_readbacks[N], nf);
818 avnd::gpu_buffer_input_introspection<T>::for_all_n2(
819 avnd::get_inputs<T>(state),
820 [&]<
typename Field, std::size_t N, std::size_t NField>
821 (Field& port, avnd::predicate_index<N> np, avnd::field_index<NField> nf) {
822 m_gpubufs[N] = getInputBuffer(renderer, parent, nf);
828 requires (avnd::buffer_input_introspection<T>::size == 0)
829struct buffer_inputs_storage<T>
831 static void readInputBuffers(
auto&&...)
836 static void inputAboutToFinish(
auto&&...)
848struct buffer_outputs_storage;
851 requires (avnd::buffer_output_introspection<T>::size > 0)
852struct buffer_outputs_storage<T>
854 std::pair<const score::gfx::Port*, MaybeOwnedBuffer>
855 m_buffers[avnd::buffer_output_introspection<T>::size];
857 QRhiResourceUpdateBatch* currentResourceUpdateBatch{};
859 template <
typename Field, std::
size_t N, std::
size_t NField>
860 requires avnd::cpu_buffer<std::decay_t<
decltype(Field::buffer)>>
863 avnd::predicate_index<N> np, avnd::field_index<NField> nf)
865 auto& [gfx_port, buf] = m_buffers[N];
866 gfx_port = parent.
output[nf];
867 buf.handle = renderer.
state.rhi->newBuffer(
868 QRhiBuffer::Static, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer, 1);
869 buf.handle->setName(oscr::getUtf8Name<T>() +
"::" + oscr::getUtf8Name(port));
874 buf.handle->create();
877 = [
this, &renderer, &port](
const char* data, int64_t offset, int64_t bytesize) {
879 SCORE_ASSERT(currentResourceUpdateBatch);
880 auto& [gfx_port, buf] = m_buffers[N];
886 buf.handle = renderer.
state.rhi->newBuffer(
887 QRhiBuffer::Static, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
889 buf.handle->setName(oscr::getUtf8Name<T>() +
"::" + oscr::getUtf8Name(port));
891 buf.byte_size = bytesize;
894 buf.handle->create();
898 buf.handle = renderer.
state.rhi->newBuffer(
899 QRhiBuffer::Static, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
901 buf.handle->setName(oscr::getUtf8Name<T>() +
"::" + oscr::getUtf8Name(port));
906 buf.handle->create();
910 else if(buf.handle->size() != bytesize)
912 buf.handle->destroy();
913 buf.handle->setSize(bytesize);
914 buf.handle->create();
915 buf.byte_size = bytesize;
919 currentResourceUpdateBatch, buf.handle, offset, bytesize, data);
923 template <
typename Field, std::
size_t N, std::
size_t NField>
924 requires avnd::gpu_buffer<std::decay_t<
decltype(Field::buffer)>>
927 avnd::predicate_index<N> np, avnd::field_index<NField> nf)
929 auto& [gfx_port, buf] = m_buffers[N];
930 gfx_port = parent.
output[nf];
931 buf.handle =
reinterpret_cast<QRhiBuffer*
>(port.buffer.handle);
932 buf.byte_size = port.buffer.byte_size;
933 buf.byte_offset = port.buffer.byte_offset;
940 avnd::buffer_output_introspection<T>::for_all_n2(
941 avnd::get_outputs<T>(state), [&]<
typename Field, std::size_t N, std::size_t NField>
942 (Field& port, avnd::predicate_index<N> np, avnd::field_index<NField> nf) {
943 SCORE_ASSERT(parent.
output.size() > nf);
944 SCORE_ASSERT(parent.
output[nf]->type == score::gfx::Types::Buffer);
945 using buffer_type = std::decay_t<
decltype(port.buffer)>;
947 if constexpr(avnd::cpu_raw_buffer<buffer_type> &&
requires {
948 port.buffer.upload(
nullptr, 0, 0);
951 createOutput(renderer, parent, port, np, nf);
953 else if constexpr(avnd::gpu_buffer<buffer_type>)
955 createOutput(renderer, parent, port, np, nf);
960 static_assert(std::is_same_v<T, void>,
"unsupported");
965 void prepareUpload(QRhiResourceUpdateBatch& res)
967 currentResourceUpdateBatch = &res;
972 avnd::buffer_output_introspection<T>::for_all_n(
973 avnd::get_outputs<T>(state), [&]<std::size_t N>(
auto& t, avnd::predicate_index<N> idx) {
974 auto& [port, buf] = m_buffers[N];
975 uploadOutputBuffer(renderer, t.buffer, res, buf);
982 for(
auto& [p, buf] : m_buffers)
985 renderer.releaseBuffer(buf.handle);
986 buf.handle =
nullptr;
993 requires (avnd::buffer_output_introspection<T>::size == 0)
994struct buffer_outputs_storage<T>
996 static void init(
auto&&...)
1001 static void prepareUpload(
auto&&...)
1005 static void upload(
auto&&...)
1009 static void release(
auto&&...)
1015template <
typename Tex>
1019 auto& rhi = *renderer.
state.rhi;
1021 if(size.width() > 0 && size.height() > 0)
1023 texture = rhi.newTexture(
1024 gpp::qrhi::textureFormat(texture_spec), size, 1, QRhiTexture::Flag{});
1029 auto sampler = rhi.newSampler(
1030 QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
1031 QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
1039struct texture_inputs_storage;
1042 requires (avnd::texture_input_introspection<T>::size > 0)
1043struct texture_inputs_storage<T>
1045 ossia::small_flat_map<const score::gfx::Port*, score::gfx::TextureRenderTarget, 2>
1048 QRhiReadbackResult m_readbacks[avnd::texture_input_introspection<T>::size];
1050 template <
typename Tex>
1051 QRhiTexture* createInput(
1055 static constexpr auto flags
1056 = QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource;
1057 QRhiTexture::Format fmt{};
1058 if constexpr(
requires (Tex tex) { tex.format = {}; } && !
requires (Tex tex) { tex.request_format; })
1062 gpp::qrhi::toTextureFormat(fmt, texture_spec);
1066 fmt = gpp::qrhi::textureFormat(texture_spec);
1069 QRhiTexture* texture = renderer.
state.rhi->newTexture(
1070 fmt, spec.size, 1, flags);
1072 SCORE_ASSERT(texture->create());
1081 avnd::texture_input_introspection<T>::for_all_n2(
1082 avnd::get_inputs<T>(*self.state),
1083 [&]<
typename F, std::size_t K, std::size_t N>(F& t, avnd::predicate_index<K>, avnd::field_index<N>) {
1084 auto& parent = self.node();
1085 auto spec = parent.resolveRenderTargetSpecs(N, renderer);
1086 if constexpr(requires {
1091 spec.size.rwidth() = t.request_width;
1092 spec.size.rheight() = t.request_height;
1095 auto tex = createInput(renderer, parent.
input[N], t.texture, spec);
1096 if constexpr(avnd::cpu_texture_port<F>)
1098 t.texture.width = spec.size.width();
1099 t.texture.height = spec.size.height();
1101 else if constexpr(avnd::gpu_texture_port<F>)
1103 t.texture.handle = tex;
1104 t.texture.width = spec.size.width();
1105 t.texture.height = spec.size.height();
1110 bool update(
auto& self,
1114 bool need_update =
false;
1115 avnd::texture_input_introspection<T>::for_all_n2(
1116 avnd::get_inputs<T>(*self.state),
1117 [&]<
typename F, std::size_t K, std::size_t N>(F& t, avnd::predicate_index<K>, avnd::field_index<N>) {
1118 if constexpr(requires {
1123 auto& parent = self.node();
1124 auto port = parent.
input[N];
1128 sz = texture.texture->pixelSize();
1129 if(sz.width() != t.request_width || sz.height() != t.request_height)
1157 void runInitialPasses(
auto& self, QRhi& rhi)
1163 if constexpr(avnd::cpu_texture_input_introspection<T>::size > 0)
1165 avnd::texture_input_introspection<T>::for_all_n(
1166 avnd::get_inputs<T>(*self.state), [&]<
typename F, std::size_t K>(F& t, avnd::predicate_index<K>) {
1167 if constexpr(avnd::cpu_texture_port<F>)
1169 oscr::loadInputTexture(rhi, m_readbacks, t.texture, K);
1179 for(
auto [port, rt] : m_rts)
1184 void inputAboutToFinish(
auto& parent,
const score::gfx::Port& p, QRhiResourceUpdateBatch*& res)
1186 if constexpr(avnd::cpu_texture_input_introspection<T>::size > 0)
1188 const auto& inputs = parent.
input;
1189 auto index_of_port = ossia::find(inputs, &p) - inputs.begin();
1191 auto tex = m_rts[&p].texture;
1192 auto& readback = m_readbacks[index_of_port];
1194 res->readBackTexture(QRhiReadbackDescription{tex}, &readback);
1201 requires (avnd::texture_input_introspection<T>::size == 0)
1202struct texture_inputs_storage<T>
1204 static void init(
auto&&...) { }
1205 static void runInitialPasses(
auto&&...) { }
1206 static void release(
auto&&...) { }
1207 static void inputAboutToFinish(
auto&&...) { }
1212template <avnd::cpu_texture Tex>
1213static QRhiTexture* updateTexture(
auto& self,
score::gfx::RenderList& renderer,
int k,
const Tex& cpu_tex)
1215 auto& [sampler, texture] = self.m_samplers[k];
1218 auto sz = texture->pixelSize();
1219 if(cpu_tex.width == sz.width() && cpu_tex.height == sz.height())
1224 if(cpu_tex.width > 0 && cpu_tex.height > 0)
1226 QRhiTexture* oldtex = texture;
1227 QRhiTexture* newtex = renderer.
state.rhi->newTexture(
1228 gpp::qrhi::textureFormat(cpu_tex), QSize{cpu_tex.width, cpu_tex.height}, 1,
1229 QRhiTexture::Flag{});
1231 for(
auto& [edge, pass] : self.m_p)
1233 score::gfx::replaceTexture(*pass.srb, sampler, newtex);
1238 oldtex->deleteLater();
1245 for(
auto& [edge, pass] : self.m_p)
1247 score::gfx::replaceTexture(*pass.srb, sampler, &renderer.emptyTexture());
1253template <avnd::cpu_texture Tex>
1254static void uploadOutputTexture(
auto& self,
1256 QRhiResourceUpdateBatch* res)
1260 if(
auto texture = updateTexture(self, renderer, k, cpu_tex))
1262 if(!cpu_tex.bytes || cpu_tex.bytesize() <= 0)
1264 cpu_tex.changed =
false;
1269 = QByteArray::fromRawData((
const char*)cpu_tex.bytes, cpu_tex.bytesize());
1270 if constexpr(
requires { Tex::RGB; })
1274 const QByteArray rgb = buf;
1276 rgba.resize(cpu_tex.width * cpu_tex.height * 4);
1277 auto src = (
const unsigned char*)rgb.constData();
1278 auto dst = (
unsigned char*)rgba.data();
1279 for(
int rgb_byte = 0, rgba_byte = 0, N = rgb.size(); rgb_byte < N;)
1281 dst[rgba_byte + 0] = src[rgb_byte + 0];
1282 dst[rgba_byte + 1] = src[rgb_byte + 1];
1283 dst[rgba_byte + 2] = src[rgb_byte + 2];
1284 dst[rgba_byte + 3] = 255;
1293 QRhiTextureSubresourceUploadDescription sd(buf);
1294 QRhiTextureUploadDescription desc{QRhiTextureUploadEntry{0, 0, sd}};
1296 res->uploadTexture(texture, desc);
1299 cpu_tex.changed =
false;
1304static const constexpr auto generic_texgen_vs = R
"_(#version 450
1305layout(location = 0) in vec2 position;
1306layout(location = 1) in vec2 texcoord;
1308layout(binding=3) uniform sampler2D y_tex;
1309layout(location = 0) out vec2 v_texcoord;
1311layout(std140, binding = 0) uniform renderer_t {
1312 mat4 clipSpaceCorrMatrix;
1316out gl_PerVertex { vec4 gl_Position; };
1320#if defined(QSHADER_SPIRV) || defined(QSHADER_GLSL)
1321 v_texcoord = vec2(texcoord.x, 1. - texcoord.y);
1323 v_texcoord = texcoord;
1325 gl_Position = renderer.clipSpaceCorrMatrix * vec4(position.xy, 0.0, 1.);
1329static const constexpr auto generic_texgen_fs = R
"_(#version 450
1330layout(location = 0) in vec2 v_texcoord;
1331layout(location = 0) out vec4 fragColor;
1333layout(std140, binding = 0) uniform renderer_t {
1334mat4 clipSpaceCorrMatrix;
1338layout(binding=3) uniform sampler2D y_tex;
1342 fragColor = texture(y_tex, v_texcoord);
1347struct texture_outputs_storage;
1351 requires (avnd::texture_output_introspection<T>::size > 0)
1352struct texture_outputs_storage<T>
1357 self.defaultMeshInit(renderer, mesh, res);
1358 self.processUBOInit(renderer);
1362 std::tie(self.m_vertexS, self.m_fragmentS)
1365 avnd::cpu_texture_output_introspection<T>::for_all(
1366 avnd::get_outputs<T>(*self.state), [&](
auto& t) {
1367 self.m_samplers.push_back(
1368 createOutputTexture(renderer, t.texture, QSize{t.texture.width, t.texture.height}));
1371 self.defaultPassesInit(renderer, mesh);
1374 void runInitialPasses(
auto& self,
1376 QRhiResourceUpdateBatch*& res)
1378 avnd::cpu_texture_output_introspection<T>::for_all_n(
1379 avnd::get_outputs<T>(*self.state), [&]<std::size_t N>(
auto& t, avnd::predicate_index<N>) {
1380 uploadOutputTexture(self, renderer, N, t.texture, res);
1387 for(
auto& [sampl, texture] : self.m_samplers)
1390 texture->deleteLater();
1398 requires (avnd::texture_output_introspection<T>::size == 0)
1399struct texture_outputs_storage<T>
1405 static void runInitialPasses(
auto& self,
1407 QRhiResourceUpdateBatch*& res)
1416struct geometry_outputs_storage;
1419 requires (avnd::geometry_output_introspection<T>::size > 0)
1420struct geometry_outputs_storage<T>
1422 ossia::geometry_spec specs[avnd::geometry_output_introspection<T>::size];
1424 template <avnd::geometry_port Field>
1425 void reload_mesh(Field& ctrl, ossia::geometry_spec& spc)
1427 spc.meshes = std::make_shared<ossia::mesh_list>();
1428 auto& ossia_meshes = *spc.meshes;
1429 if constexpr(avnd::static_geometry_type<Field> || avnd::dynamic_geometry_type<Field>)
1431 ossia_meshes.meshes.resize(1);
1432 load_geometry(ctrl, ossia_meshes.meshes[0]);
1435 avnd::static_geometry_type<
decltype(Field::mesh)>
1436 || avnd::dynamic_geometry_type<
decltype(Field::mesh)>)
1438 ossia_meshes.meshes.resize(1);
1439 load_geometry(ctrl.mesh, ossia_meshes.meshes[0]);
1443 load_geometry(ctrl, ossia_meshes);
1447 template <avnd::geometry_port Field, std::
size_t N>
1450 avnd::predicate_index<N>)
1452 auto edge_sink = edge.sink;
1453 if(
auto pnode = edge_sink->node)
1455 ossia::geometry_spec& spc = specs[N];
1461 reload_mesh(ctrl, spc);
1467 auto& ossia_meshes = *spc.meshes;
1469 bool any_need_reload =
false;
1470 bool any_need_upload =
false;
1471 if constexpr(avnd::static_geometry_type<Field> || avnd::dynamic_geometry_type<Field>)
1473 SCORE_ASSERT(ossia_meshes.meshes.size() == 1);
1474 auto [need_reload, need_upload]
1475 = update_geometry(ctrl, ossia_meshes.meshes[0]);
1476 any_need_reload = need_reload;
1477 any_need_upload = need_upload;
1480 avnd::static_geometry_type<
decltype(Field::mesh)>
1481 || avnd::dynamic_geometry_type<
decltype(Field::mesh)>)
1483 SCORE_ASSERT(ossia_meshes.meshes.size() == 1);
1484 auto [need_reload, need_upload]
1485 = update_geometry(ctrl.mesh, ossia_meshes.meshes[0]);
1486 any_need_reload = need_reload;
1487 any_need_upload = need_upload;
1491 auto [need_reload, need_upload] = update_geometry(ctrl, ossia_meshes);
1492 any_need_reload = need_reload;
1493 any_need_upload = need_upload;
1498 reload_mesh(ctrl, spc);
1502 ctrl.dirty_mesh =
false;
1508 auto rendered_node = pnode->renderedNodes.find(&renderer);
1509 SCORE_ASSERT(rendered_node != pnode->renderedNodes.end());
1511 auto it = std::find(
1512 edge_sink->node->input.begin(), edge_sink->node->input.end(), edge_sink);
1513 SCORE_ASSERT(it != edge_sink->node->input.end());
1514 int n = it - edge_sink->node->input.begin();
1516 rendered_node->second->process(n, spc);
1520 if constexpr(
requires { ctrl.transform; })
1522 if(ctrl.dirty_transform)
1524 ossia::transform3d transform;
1525 std::copy_n(ctrl.transform, std::ssize(ctrl.transform), transform.matrix);
1526 ctrl.dirty_transform =
false;
1528 rendered_node->second->process(n, transform);
1530 pnode->process(n, transform);
1539 avnd::geometry_output_introspection<T>::for_all_n(
1540 avnd::get_outputs(state),
1541 [&](
auto& field,
auto pred) { this->upload(renderer, field, edge, pred); });
1547 requires (avnd::geometry_output_introspection<T>::size == 0)
1548struct geometry_outputs_storage<T>
1550 static void upload(
auto&&...)
Root data model for visual nodes.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:74
std::vector< Port * > input
Input ports of that node.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:103
virtual void process(Message &&msg)
Process a message from the execution engine.
Definition Node.cpp:25
ossia::small_pod_vector< Port *, 1 > output
Output ports of that node.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:109
Common base class for most single-pass, simple nodes.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:203
Renderer for a given node.
Definition NodeRenderer.hpp:11
Base class for sink nodes (QWindow, spout, syphon, NDI output, ...)
Definition OutputNode.hpp:31
Common base class for nodes that map to score processes.
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:176
List of nodes to be rendered to an output.
Definition RenderList.hpp:19
bool requiresDepth(score::gfx::Port &p) const noexcept
Whether this list of rendering actions requires depth testing at all.
Definition RenderList.cpp:467
const score::gfx::Mesh & defaultTriangle() const noexcept
A triangle mesh correct for this API.
Definition RenderList.cpp:506
RenderState & state
RenderState corresponding to this RenderList.
Definition RenderList.hpp:102
QRhiTexture & emptyTexture() const noexcept
Texture to use when a texture is missing.
Definition RenderList.hpp:125
TreeNode< DeviceExplorerNode > Node
Definition DeviceNode.hpp:74
Definition Factories.hpp:19
TextureRenderTarget createRenderTarget(const RenderState &state, QRhiTexture *tex, int samples, bool depth, bool samplableDepth)
Create a render target from a texture.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:16
void uploadStaticBufferWithStoredData(QRhiResourceUpdateBatch *ub, QRhiBuffer *buf, int offset, int64_t bytesize, const char *data)
Schedule a Static buffer update when we can guarantee the buffer outlives the frame.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:409
std::pair< QShader, QShader > makeShaders(const RenderState &v, QString vert, QString frag)
Get a pair of compiled vertex / fragment shaders from GLSL 4.5 sources.
Definition score-plugin-gfx/Gfx/Graph/Utils.cpp:652
Base toolkit upon which the software is built.
Definition Application.cpp:113
Definition DocumentContext.hpp:18
Connection between two score::gfx::Port.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:78
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:49
Definition OutputNode.hpp:11
Port of a score::gfx::Node.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:57
Definition score-plugin-gfx/Gfx/Graph/Node.hpp:56
Stores a sampler and the texture currently associated with it.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:30
Useful abstraction for storing all the data related to a render target.
Definition score-plugin-gfx/Gfx/Graph/Utils.hpp:125