32 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, playState, arg_1, arg_2)
36 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, playInterval, arg_1)
38 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, stopInterval, arg_1)
46 void playFromIntervalAtDate(
48 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, playFromIntervalAtDate, arg_1, arg_2, arg_3)
52 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, playAtDate, arg_1)
56 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, playIntervalAtDate, arg_1, arg_2)
58 void transport(const
TimeVal& arg_1)
59 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, transport, arg_1)
61 void beginScrub(const
TimeVal& arg_1)
62 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, beginScrub, arg_1)
63 void scrub(const
TimeVal& arg_1) E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, scrub, arg_1)
64 void endScrub(const
TimeVal& arg_1)
65 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, endScrub, arg_1)
69 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, startRecording, arg_1, arg_2)
73 E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, startRecordingMessages, arg_1, arg_2)
75 void stopRecording() E_SIGNAL(SCORE_PLUGIN_SCENARIO_EXPORT, stopRecording)