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CameraSettings.hpp
1#pragma once
2#include <QString>
3#include <QSize>
4
5namespace Gfx
6{
8{
9 QString input;
10 QString device;
11 QSize size{};
12 double fps{};
13
14 int codec{0}; // an AVCodecID, we just use int to not leak the header...
15 int pixelformat{-1}; // an AVPixelFormat ; same
16 int colorRange{0}; // AVColorRange
17 bool custom{false}; // custom editor
18};
19}
Binds the rendering pipeline to ossia processes.
Definition CameraDevice.cpp:28
Definition CameraSettings.hpp:8