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CameraSettings.hpp
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#pragma once
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#include <QString>
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#include <QSize>
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namespace
Gfx
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{
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struct
CameraSettings
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{
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QString input;
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QString device;
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QSize size{};
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double
fps{};
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int
codec{0};
// an AVCodecID, we just use int to not leak the header...
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int
pixelformat{-1};
// an AVPixelFormat ; same
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bool
custom{
false
};
// custom editor
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};
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}
Gfx
Binds the rendering pipeline to ossia processes.
Definition:
CameraDevice.cpp:28
Gfx::CameraSettings
Definition:
CameraSettings.hpp:8