CameraSettings.hpp
1 #pragma once
2 #include <QString>
3 #include <QSize>
4 
5 namespace Gfx
6 {
8 {
9  QString input;
10  QString device;
11  QSize size{};
12  double fps{};
13 
14  int codec{0}; // an AVCodecID, we just use int to not leak the header...
15  int pixelformat{-1}; // an AVPixelFormat ; same
16  bool custom{false}; // custom editor
17 };
18 }
Binds the rendering pipeline to ossia processes.
Definition: CameraDevice.cpp:28
Definition: CameraSettings.hpp:8