Demosaic a colour-filter-array frame sampled through GL_TEXTURE_EXTERNAL_OES. More...
Detailed Description
Demosaic a colour-filter-array frame sampled through GL_TEXTURE_EXTERNAL_OES.
Same reconstruction as BayerDecoder, over the one texture target Tegra will accept for an imported dma-buf: eglCreateImage accepts R16, R8 and ABGR8888, binding any of them to GL_TEXTURE_2D fails, and GL_TEXTURE_EXTERNAL_OES succeeds for all three. Without this decoder the zero-copy rung has no consumer and capture falls back to staging whole frames out of uncached pages.
Two constraints separate this from BayerDecoder, and both are the external sampler's:
texelFetchdoes not exist forsamplerExternalOES, so the neighbourhood is gathered by normalised coordinate.mat.texSzsupplies the geometry the integer form would have read fromtextureSize.- the sample arrives in
.r: an R16 external image reads back (v, 0, 0, 1), so the mosaic value is the red channel and nothing else is populated.
NEAREST filtering is mandatory rather than preferred: LINEAR blends adjacent colour sites before the demosaic can separate them.
Go to the source code of this file.
Classes | |
| struct | score::gfx::BayerExternalOESDecoder |
Namespaces | |
| namespace | score |
| Base toolkit upon which the software is built. | |
| namespace | score::gfx |
| Graphics rendering pipeline for ossia score. | |