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score::gfx::SceneUBO Struct Reference
Public Attributes
float
view
[16] {}
float
projection
[16] {}
float
viewProjection
[16] {}
float
cameraPosition
[4] {}
float
time
{}
int32_t
lightCount
{}
int32_t
materialCount
{}
float
padding0
{}
float
ambientColor
[4] {0.03f, 0.03f, 0.03f, 1.f}
The documentation for this struct was generated from the following file:
SceneGPUState.hpp