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Threedim::Instancer::ins Struct Reference

Public Attributes

struct { 
 
   ossia::scene_spec   scene 
 
   uint8_t   dirty {0} 
 
scene_in 
 
halp::gpu_buffer_input<"Transforms"> transforms
 
halp::gpu_buffer_input<"Colors"> colors
 
halp::gpu_buffer_input<"Custom"> custom
 
struct { 
 
   halp::dynamic_gpu_geometry   mesh 
 
   float   transform [16] {} 
 
   bool   dirty_mesh = false 
 
   bool   dirty_transform = false 
 
points 
 
 format
 
 count
 
 position
 
 rotation
 
 scale
 

The documentation for this struct was generated from the following file: