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struct { | |
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ossia::scene_spec scene | |
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uint8_t dirty {0} | |
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| } | scene_in | |
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halp::gpu_buffer_input<"Transforms"> | transforms |
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halp::gpu_buffer_input<"Colors"> | colors |
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halp::gpu_buffer_input<"Custom"> | custom |
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struct { | |
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halp::dynamic_gpu_geometry mesh | |
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float transform [16] {} | |
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bool dirty_mesh = false | |
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bool dirty_transform = false | |
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| } | points | |
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| format |
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| count |
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| position |
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| rotation |
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| scale |
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The documentation for this struct was generated from the following file: