RenderedDepthNode Member List

This is the complete list of members for RenderedDepthNode, including all inherited members.

buildPassPipeline(Renderer &renderer, TextureRenderTarget tgt, QRhiBuffer *processUBO) (defined in RenderedDepthNode)RenderedDepthNodeinline
computeTextureSize(const isf::pass &pass) (defined in RenderedDepthNode)RenderedDepthNodeinline
createPass(Renderer &renderer, Sampler target) (defined in RenderedDepthNode)RenderedDepthNodeinline
createRenderTarget(const RenderState &state) override (defined in RenderedDepthNode)RenderedDepthNodeinline
id (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderer
init(Renderer &renderer) override (defined in RenderedDepthNode)RenderedDepthNodeinline
init(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
initAudioTextures(Renderer &renderer) (defined in RenderedDepthNode)RenderedDepthNodeinline
initPassSamplers(Renderer &renderer, int &cur_pos) (defined in RenderedDepthNode)RenderedDepthNodeinline
initShaderSamplers(Renderer &renderer) (defined in RenderedDepthNode)RenderedDepthNodeinline
inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&)score::gfx::NodeRenderervirtual
m_idxBuffer (defined in RenderedDepthNode)RenderedDepthNode
m_lastPassRT (defined in RenderedDepthNode)RenderedDepthNode
m_materialSize (defined in RenderedDepthNode)RenderedDepthNode
m_materialUBO (defined in RenderedDepthNode)RenderedDepthNode
m_meshBuffer (defined in RenderedDepthNode)RenderedDepthNode
m_p (defined in RenderedDepthNode)RenderedDepthNode
m_passes (defined in RenderedDepthNode)RenderedDepthNode
m_samplers (defined in RenderedDepthNode)RenderedDepthNode
materialChangedIndex (defined in RenderedDepthNode)RenderedDepthNode
n (defined in RenderedDepthNode)RenderedDepthNode
NodeRenderer() noexcept (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererexplicit
release(Renderer &r) override (defined in RenderedDepthNode)RenderedDepthNodeinline
release(RenderList &)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
releaseWithoutRenderTarget(Renderer &r) override (defined in RenderedDepthNode)RenderedDepthNodeinline
RenderedDepthNode(const DepthNode &node) noexcept (defined in RenderedDepthNode)RenderedDepthNodeinline
renderTargetForInput(const Port &input)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
renderTargetSize() const noexcept override (defined in RenderedDepthNode)RenderedDepthNodeinline
runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
runPass(Renderer &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode)RenderedDepthNodeinline
runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual
update(Renderer &renderer, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode)RenderedDepthNodeinline
update(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer)score::gfx::NodeRendererpure virtual
~NodeRenderer() (defined in score::gfx::NodeRenderer)score::gfx::NodeRenderervirtual