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RenderedDepthNode Member List
This is the complete list of members for RenderedDepthNode, including all inherited members.
| bufferForInput(const Port &input) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| bufferForOutput(const Port &output) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| buildPassPipeline(Renderer &renderer, TextureRenderTarget tgt, QRhiBuffer *processUBO) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| checkForChanges() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | inline |
| computeTextureSize(const isf::pass &pass) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| createPass(Renderer &renderer, Sampler target) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| createRenderTarget(const RenderState &state) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| geometryChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| id (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| init(Renderer &renderer) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| init(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| initAudioTextures(Renderer &renderer) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| initPassSamplers(Renderer &renderer, int &cur_pos) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| initShaderSamplers(Renderer &renderer) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) | score::gfx::NodeRenderer | virtual |
| m_idxBuffer (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_lastPassRT (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_materialSize (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_materialUBO (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_meshBuffer (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_p (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_passes (defined in RenderedDepthNode) | RenderedDepthNode | |
| m_samplers (defined in RenderedDepthNode) | RenderedDepthNode | |
| materialChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| materialChangedIndex (defined in RenderedDepthNode) | RenderedDepthNode | |
| n (defined in RenderedDepthNode) | RenderedDepthNode | |
| node (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| NodeRenderer(const Node &node) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | inlineexplicit |
| release(Renderer &r) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| release(RenderList &)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| releaseWithoutRenderTarget(Renderer &r) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| RenderedDepthNode(const DepthNode &node) noexcept (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| renderTargetForInput(const Port &input)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| renderTargetSize() const noexcept override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| renderTargetSpecsChanged (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
| runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| runPass(Renderer &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
| update(Renderer &renderer, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
| update(RenderList &renderer, QRhiResourceUpdateBatch &res, Edge *edge)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
| ~NodeRenderer() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |