RenderedDepthNode Member List
This is the complete list of members for RenderedDepthNode, including all inherited members.
buildPassPipeline(Renderer &renderer, TextureRenderTarget tgt, QRhiBuffer *processUBO) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
computeTextureSize(const isf::pass &pass) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
createPass(Renderer &renderer, Sampler target) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
createRenderTarget(const RenderState &state) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
id (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
init(Renderer &renderer) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
init(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
initAudioTextures(Renderer &renderer) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
initPassSamplers(Renderer &renderer, int &cur_pos) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
initShaderSamplers(Renderer &renderer) (defined in RenderedDepthNode) | RenderedDepthNode | inline |
inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) | score::gfx::NodeRenderer | virtual |
m_idxBuffer (defined in RenderedDepthNode) | RenderedDepthNode | |
m_lastPassRT (defined in RenderedDepthNode) | RenderedDepthNode | |
m_materialSize (defined in RenderedDepthNode) | RenderedDepthNode | |
m_materialUBO (defined in RenderedDepthNode) | RenderedDepthNode | |
m_meshBuffer (defined in RenderedDepthNode) | RenderedDepthNode | |
m_p (defined in RenderedDepthNode) | RenderedDepthNode | |
m_passes (defined in RenderedDepthNode) | RenderedDepthNode | |
m_samplers (defined in RenderedDepthNode) | RenderedDepthNode | |
materialChangedIndex (defined in RenderedDepthNode) | RenderedDepthNode | |
n (defined in RenderedDepthNode) | RenderedDepthNode | |
NodeRenderer() noexcept (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | explicit |
release(Renderer &r) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
release(RenderList &)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
releaseWithoutRenderTarget(Renderer &r) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
RenderedDepthNode(const DepthNode &node) noexcept (defined in RenderedDepthNode) | RenderedDepthNode | inline |
renderTargetForInput(const Port &input)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
renderTargetSize() const noexcept override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
runPass(Renderer &renderer, QRhiCommandBuffer &cb, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
update(Renderer &renderer, QRhiResourceUpdateBatch &res) override (defined in RenderedDepthNode) | RenderedDepthNode | inline |
update(RenderList &renderer, QRhiResourceUpdateBatch &res)=0 (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | pure virtual |
~NodeRenderer() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |