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Nodes::Looper::audio_stop_take Struct Reference

Detailed Description

What the audio looper hands over for the take its stop leaves: the passes and the memory they are in, which the job flattens itself. Made on the main thread; the processing thread fills it only while no job has it.

Public Attributes

audio_snapshot passes
 
stop_take_notice notice
 
std::atomic_bool in_use {}
 

The documentation for this struct was generated from the following file: