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Nodes::Looper::audio_stop_take Struct Reference
Detailed Description
What the audio looper hands over for the take its stop leaves: the passes and the memory they are in, which the job flattens itself. Made on the main thread; the processing thread fills it only while no job has it.
Public Attributes | |
| audio_snapshot | passes |
| stop_take_notice | notice |
| std::atomic_bool | in_use {} |
The documentation for this struct was generated from the following file: