2 #include <Scenario/Commands/ScriptEditCommand.hpp>
4 #include <JS/Commands/JSCommandFactory.hpp>
5 #include <JS/JSProcessModel.hpp>
11 SCORE_COMMAND_DECL(CommandFactoryName(),
EditScript,
"Edit a JS script")
22 using EditScript::EditScript;
Definition: score-plugin-js/JS/Commands/EditScript.hpp:10
Definition: ScriptEditCommand.hpp:23
Base toolkit upon which the software is built.
Definition: Application.cpp:90
Definition: PropertyCommand.hpp:112