2 #include <Scenario/Commands/ScriptEditCommand.hpp>
4 #include <Faust/EffectModel.hpp>
16 SCORE_COMMAND_DECL(CommandFactoryName(),
EditScript,
"Edit a Faust program")
27 using Faust::EditScript::EditScript;
Definition: plugins/score-plugin-faust/Faust/commands.hpp:15
Definition: ScriptEditCommand.hpp:18
Base toolkit upon which the software is built.
Definition: Application.cpp:90
Definition: PropertyCommand.hpp:112