| acquireMesh(const ossia::geometry_spec &, QRhiResourceUpdateBatch &res, const Mesh *current, MeshBuffers currentbufs) noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| adaptImage(const QImage &in) | score::gfx::RenderList | |
| anyNodeRequiresDepth() const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| assetTable() const noexcept | score::gfx::RenderList | inline |
| bufferForInput(const Edge &edge) const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| bufferForOutput(const Edge &edge) const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| Buffers typedef (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| canRender() const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| clearRenderers() | score::gfx::RenderList | |
| createAllInputRenderTargets() (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| currentCommandBuffer() const noexcept | score::gfx::RenderList | inline |
| currentDate (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| defaultQuad() const noexcept | score::gfx::RenderList | |
| defaultTriangle() const noexcept | score::gfx::RenderList | |
| emptyTexture() const noexcept | score::gfx::RenderList | inline |
| emptyTexture3D() const noexcept | score::gfx::RenderList | inline |
| emptyTextureArray() const noexcept | score::gfx::RenderList | inline |
| emptyTextureCube() const noexcept | score::gfx::RenderList | inline |
| flushInitialBatch() | score::gfx::RenderList | |
| frame (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| gpuTimings() noexcept | score::gfx::RenderList | inline |
| gpuTimings() const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| Graph (defined in score::gfx::RenderList) | score::gfx::RenderList | friend |
| init() | score::gfx::RenderList | |
| initialBatch() const noexcept | score::gfx::RenderList | |
| initMeshBuffer(const Mesh &mesh, QRhiResourceUpdateBatch &res) | score::gfx::RenderList | |
| isBuilt() const noexcept | score::gfx::RenderList | inline |
| markBuilt() noexcept | score::gfx::RenderList | inline |
| markRequiresDepth(bool value) noexcept | score::gfx::RenderList | inline |
| maybeRebuild(bool force=false) | score::gfx::RenderList | |
| nodes | score::gfx::RenderList | |
| onEdgeRemoved(Edge &edge, const ossia::hash_set< const Port * > *preserveSinks=nullptr) | score::gfx::RenderList | |
| output | score::gfx::RenderList | |
| outputUBO() const noexcept | score::gfx::RenderList | inline |
| registry() noexcept | score::gfx::RenderList | inline |
| registry() const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| release() | score::gfx::RenderList | |
| releaseBuffer(QRhiBuffer *buf) (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| removeInputRenderTarget(const Port *port) | score::gfx::RenderList | |
| render(QRhiCommandBuffer &commands, bool force=false) | score::gfx::RenderList | |
| renderers | score::gfx::RenderList | |
| RenderList(OutputNode &output, const std::shared_ptr< RenderState > &state) (defined in score::gfx::RenderList) | score::gfx::RenderList | explicit |
| renderSize(const Edge *e) const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | |
| renderTargetForInputPort(const Port &p) const noexcept | score::gfx::RenderList | |
| renderTargetForOutput(const Edge &edge) const noexcept | score::gfx::RenderList | |
| requiresDepth(const score::gfx::Port &p) const noexcept | score::gfx::RenderList | |
| resizeSwapchainSizedTargets(QSize newOutputSize, QSize newRenderSize) | score::gfx::RenderList | |
| resolveDownstreamSize(const Node *node, const ossia::small_flat_map< const Port *, RenderTargetSpecs, 16 > &resolvedSpecs) const noexcept | score::gfx::RenderList | |
| samples() const noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| setAssetTable(Gfx::AssetTable *t) noexcept (defined in score::gfx::RenderList) | score::gfx::RenderList | inline |
| setInitialBatch(QRhiResourceUpdateBatch *batch) noexcept | score::gfx::RenderList | inline |
| state | score::gfx::RenderList | |
| update(QRhiResourceUpdateBatch &res) | score::gfx::RenderList | |
| vertexFallbackPool() noexcept | score::gfx::RenderList | inline |
| ~RenderList() (defined in score::gfx::RenderList) | score::gfx::RenderList | |