score::gfx::GenericNodeRenderer Member List
This is the complete list of members for score::gfx::GenericNodeRenderer, including all inherited members.
defaultMeshInit(RenderList &renderer, const Mesh &mesh, QRhiResourceUpdateBatch &res) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultMeshUpdate(RenderList &renderer, QRhiResourceUpdateBatch &res) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultPassesInit(RenderList &renderer, const Mesh &mesh) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultPassesInit(RenderList &renderer, const Mesh &mesh, const QShader &v, const QShader &f, std::span< QRhiShaderResourceBinding > additionalBindings={}) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultRelease(RenderList &) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultRenderPass(RenderList &, const Mesh &mesh, QRhiCommandBuffer &commands, Edge &edge) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultRenderPass(RenderList &, const Mesh &mesh, QRhiCommandBuffer &commands, Edge &edge, PassMap &passes) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
defaultUBOUpdate(RenderList &renderer, QRhiResourceUpdateBatch &res) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
GenericNodeRenderer(const NodeModel &node) noexcept (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | inline |
geometryChangedIndex (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
id (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | |
init(RenderList &renderer, QRhiResourceUpdateBatch &res) override (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | virtual |
inputAboutToFinish(RenderList &renderer, const Port &p, QRhiResourceUpdateBatch *&) | score::gfx::NodeRenderer | virtual |
m_fragmentS (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_material (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_mesh (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_meshbufs (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_p (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_processUBO (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_samplers (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
m_vertexS (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
materialChangedIndex (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
node (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
NodeRenderer() noexcept (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | explicit |
processUBOInit(RenderList &renderer) (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | |
release(RenderList &) override (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | virtual |
renderTargetForInput(const Port &p) override (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | virtual |
runInitialPasses(RenderList &, QRhiCommandBuffer &commands, QRhiResourceUpdateBatch *&res, Edge &edge) (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |
runRenderPass(RenderList &, QRhiCommandBuffer &commands, Edge &edge) override (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | virtual |
update(RenderList &renderer, QRhiResourceUpdateBatch &res) override (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | virtual |
~GenericNodeRenderer() (defined in score::gfx::GenericNodeRenderer) | score::gfx::GenericNodeRenderer | inlinevirtual |
~NodeRenderer() (defined in score::gfx::NodeRenderer) | score::gfx::NodeRenderer | virtual |