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UuidKey< score::Component > | key () const noexcept final override |
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bool | key_match (UuidKey< score::Component > other) const noexcept final override |
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| Executor (ProcessModel< Node > &element, const ::Execution::Context &ctx, QObject *p) |
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void | setup_cpu (ProcessModel< Node > &element, const ::Execution::Context &ctx, QObject *p) |
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void | setup_gpu (ProcessModel< Node > &element, const ::Execution::Context &ctx, QObject *p) |
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void | recompute_ports () |
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void | connect_controls (ProcessModel< Node > &element, const ::Execution::Context &ctx, std::shared_ptr< safe_node< Node >> &ptr) |
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void | setup_soundfile_task_pool (ProcessModel< Node > &element, const ::Execution::Context &ctx, std::shared_ptr< safe_node< Node >> &ptr) |
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void | connect_message_bus (ProcessModel< Node > &element, const ::Execution::Context &ctx, Node &eff) |
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void | connect_worker (const ::Execution::Context &ctx, avnd::effect_container< Node > &eff) |
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void | update_controls (std::shared_ptr< safe_node< Node >> &ptr) |
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void | cleanup () override |
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ossia::node_process & | OSSIAProcess () const |
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Process_T & | process () const |
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ossia::type_if< int, is_gpu< Node > > | node_id = -1 |
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using | model_type = Process_T |
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The documentation for this class was generated from the following file: