3#include <Threedim/TinyObj.hpp>
4#include <halp/buffer.hpp>
5#include <halp/controls.hpp>
6#include <halp/geometry.hpp>
7#include <halp/meta.hpp>
15 halp_meta(name,
"Pointcloud to mesh")
16 halp_meta(category,
"Visuals/Meshes")
17 halp_meta(c_name,
"pointcloud_to_mesh")
18 halp_meta(description,
"Interpret a GPU point-cloud buffer as renderable geometry using the selected point layout.")
19 halp_meta(manual_url,
"https://ossia.io/score-docs/processes/pointcloud-to-mesh.html")
20 halp_meta(uuid,
"2450ffbf-04ed-4b42-8848-69f200d2742a")
31 halp::gpu_buffer_input<
"Buffer"> in;
35 halp::enum_t<BufferType,
"Buffer type"> type;
43 halp_meta(name,
"Geometry");
44 halp::dynamic_gpu_geometry
mesh;
45 float transform[16]{};
46 bool dirty_mesh =
false;
47 bool dirty_transform =
false;
55 int64_t m_warnedBytes{-1};
56 int m_warnedStride{-1};
Definition PCLToGeometry.hpp:13
Definition PCLToGeometry.hpp:30
Definition TinyObj.hpp:98
Definition TinyObj.hpp:103
Definition TinyObj.hpp:107
Definition TinyObj.hpp:27