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GfxNode.hpp
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#pragma once
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#if SCORE_PLUGIN_GFX
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#include <Crousti/GpuUtils.hpp>
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#include <Crousti/Metadatas.hpp>
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#include <Gfx/Graph/Node.hpp>
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#include <Gfx/Graph/NodeRenderer.hpp>
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#include <Gfx/Graph/RenderList.hpp>
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#include <Gfx/Graph/RenderState.hpp>
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#include <Gfx/Graph/Uniforms.hpp>
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#include <avnd/binding/ossia/port_run_preprocess.hpp>
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#include <avnd/common/for_nth.hpp>
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namespace
oscr
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{
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template
<
typename
Info>
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class
ProcessModel;
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template
<
typename
Node_T>
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struct
GfxNode;
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template
<
typename
Node_T>
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struct
GfxRenderer;
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}
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#endif
oscr
Definition
Factories.hpp:19