EventExecution.hpp
1 #pragma once
2 #include <Process/ExecutionComponent.hpp>
3 
4 #include <Scenario/Document/Event/EventModel.hpp>
5 
6 #include <ossia/editor/expression/expression.hpp>
7 #include <ossia/editor/scenario/time_event.hpp>
8 
9 #include <verdigris>
10 namespace ossia
11 {
12 class time_event;
13 }
14 
15 namespace Execution
16 {
17 class SCORE_PLUGIN_SCENARIO_EXPORT EventComponent final : public Execution::Component
18 {
19  W_OBJECT(EventComponent)
20  COMMON_COMPONENT_METADATA("02c41de0-3a8c-44da-ae03-68a0ca26a7d0")
21 public:
22  static constexpr bool is_unique = true;
24  const Scenario::EventModel& element, const Execution::Context& ctx,
25  QObject* parent);
26 
27  void cleanup();
28 
30  ossia::expression_ptr makeExpression() const;
31 
33  void onSetup(
34  std::shared_ptr<ossia::time_event> event, ossia::expression_ptr expr,
35  ossia::time_event::offset_behavior b);
36 
37  std::shared_ptr<ossia::time_event> OSSIAEvent() const;
38  const Scenario::EventModel* scoreEvent() const { return m_score_event; }
39 
40 public:
41  void happened() W_SIGNAL(happened);
42 
43 private:
44  QPointer<const Scenario::EventModel> m_score_event;
45  std::shared_ptr<ossia::time_event> m_ossia_event;
46 };
47 }
Definition: EventExecution.hpp:18
Definition: EventModel.hpp:36
A component that has a reference to a specific context object.
Definition: lib/score/model/Component.hpp:58
Components used for the execution of a score.
Definition: ProcessComponent.cpp:12
Definition: ExecutionContext.hpp:75