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OSSIA
Open Scenario System for Interactive Application
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Handle to a GPU texture with sampler state. More...
Handle to a GPU texture with sampler state.
Public Member Functions | |
| bool | valid () const noexcept |
| bool | operator== (const gpu_texture_handle &) const noexcept=default |
Public Attributes | |
| void * | native_handle {} |
| uint32_t | bindless_index {} |
| struct ossia::gpu_texture_handle::sampler_state | sampler |