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OSSIA
Open Scenario System for Interactive Application
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Handle to a GPU buffer (vertex, index, uniform, storage) More...
Handle to a GPU buffer (vertex, index, uniform, storage)
Public Member Functions | |
| bool | valid () const noexcept |
| bool | operator== (const gpu_buffer_handle &) const noexcept=default |
Public Attributes | |
| void * | native_handle {} |
| int64_t | byte_size {} |
| int64_t | byte_offset {} |
| uint32_t | binding_index {} |