OSSIA
Open Scenario System for Interactive Application
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audio_stretch_mode.hpp
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#pragma once
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#include <ossia/detail/config.hpp>
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#include <cstdint>
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namespace
ossia
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{
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#if defined(OSSIA_ENABLE_LIBSAMPLERATE)
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inline
constexpr
bool
graph_resampling
=
true
;
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#else
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inline
constexpr
bool
graph_resampling
=
false
;
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#endif
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enum
audio_stretch_mode : int8_t
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{
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None,
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RubberBandStandard,
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RubberBandPercussive,
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Repitch,
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RubberBandStandardHQ,
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RubberBandPercussiveHQ,
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RepitchMediumQ,
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RepitchFastestQ,
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};
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}
ossia
Definition
git_info.h:7
ossia::graph_resampling
constexpr bool graph_resampling
Without it, material has to reach the graph at the graph's own rate.
Definition
audio_stretch_mode.hpp:12
src
ossia
dataflow
audio_stretch_mode.hpp
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